![]() The series' name may have also been derived from the song "Wipe Out" by The Surfaris. Early development of the original Wipeout was said to be inspired by Mario Kart while the developers were drunk.Edge (magazine): 8 out of 10 (PlayStation version reviewed).IGN: 8.0 out of 10 (80%) (PlayStation version reviewed).Official PlayStation Magazine UK: 8 out of 10 (80%).The game received positive reviews upon release. It featured a largely varied music selection in contrast to the music included in the actual game. Orbital - "P.E.T.R.O.L (Wipeout Mix)" (PlayStation exclusive - simply titled "Wipeout" in-game)Ī separately sold official soundtrack album was released to promote the game.The Chemical Brothers - "Chemical Beats" (PlayStation exclusive).Leftfield - "Afro-Ride" (PlayStation exclusive).Rob Lord & Mark Bandola - "Poison" (Saturn exclusive).Rob Lord & Mark Bandola - "Planet 9" (Saturn exclusive).Rob Lord & Mark Bandola - "Brickbat" (Saturn exclusive).Additional soundtracks by Leftfield, The Chemical Brothers, and Orbital were included in the PAL version of the PlayStation game, while the Saturn version included three soundtracks by Rob Lord & Mark Bandola. The game's electronica soundtrack was composed by Tim Wright (under the alias CoLD SToRAGE). The teams and their pilots are as follows: There are only four teams in this game, but each team has two pilots. This version also made use of the 3D Rage's MPEG acceleration. This 3D accelerated edition using the ATI3DCIF API provided additional resolutions of up to 640x480 pixels as well as bilinear filtering. In 1996, an OEM edition of Wipeout was bundled with new Sony Vaio PCs utilizing ATI's 3D Rage chipset. Particle effects were dropped in favour of simple sprites for weapon graphics, however, it ran slightly faster than its PlayStation counterpart. The Saturn version of the game, released in 1996, lacked some of the visual flair due to its difficulty to utilize multi-processor configuration. Launch activities for the game included installation of PlayStation consoles running Wipeout in popular night clubs, the release of an accompanying soundtrack music CD, and the sale of a range of Wipeout club wear. The game went to number one in the all format charts, with over 1.5 million units of the franchise having been sold to date throughout Europe and North America. Two months later in November 1995, it was released in the U.S. It was the first non-Japanese game for the console. Wipeout was released alongside the Sony PlayStation in Europe in September 1995. Music tracks were licensed from non-mainstream electronica acts to create an original soundtrack album to promote the game. ![]() ![]() The Designers Republic created art for the game's packaging, in-game branding, and other promotional materials. Aimed at a somewhat older audience than what were traditional gamers at the time, the game was designed with several marketing possibilities in mind to appeal to this fashionable, club-going, music-buying audience. Wipeout was developed and published by Psygnosis, designed in part by The Designers Republic. The world's finest pilots are lining up to race for the biggest prize in sport. Pick the team you want to race for, take control of your souped-up anti-gravity racer, then ride the six huge circuits leaving the rest to chew fog. and you're on the start grid for the next race. Research goes on day and night in the quest to find the perfect race craft, the one that will travel further and faster than anything made before. Tracks stretch across terrain in every corner of the world. Anti-gravity racing has become the world's biggest sport. The seventh, hidden track, is set on Mars. There are a total of seven racetracks in the game, six of which are located in futuristic versions of Canada, Japan, Germany, Russia, USA and Greenland. By piloting their craft over power-up pads found on the tracks, the player can pick up shields, turbo boosts, mines, shockwaves, rockets or missiles, to protect the player's craft or disrupt the competitors' craft. There are four different racing teams to choose from, each ship with its own distinct characteristics of acceleration, top speed, mass, and turning radius. Set in the year 2052, players compete in the F3600 anti-gravity racing league, piloting one of a selection of craft in races on several different tracks. Official logo of the F3600 Anti-Gravity Racing League
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